![]() ![]() However, I do not define a line in the sand for which to be drawn up the boundaries of the supernatural, or the gas, or the artificial, or such, and I do not believe that these are the only two explanations. It must also be noted that I do not believe everything in this game should be taken at face value, and that much of the game's content is symbolic in nature. This is also the unedited copy of this paper, and its conception is not final, in fact, it is one of a prototype. I welcome the exception of better, or improved versions of these ideas. I am also aware that both Occam and Newton's razor may cut many of these ideas off, as some cannot be proven, and some simply make too many hypotheses, assumptions, and guesses. I normally do not play narrative games, ( in fact, I prefer strategy) or watch them, but something about this game had its appeal, and by the time I had gotten around to seeing the ending, I was already thinking about the many aspects of this game. 1.1.1: Restructure Essay in Alphabetical order, re-write certain sections, expand Theological and Geographical content.Note: Versioning system, X.Y.Z, in which Z represents minor edits, Y represents major edits, and X represents a complete rewrite (maybe one day). The composition of the American Navy as evidenced by the Navy Recruiter.) It would also be handy if you could mine out the dialogue trees of the new characters in Weird Autumn. As such, if you have any further ideas as to the nature of the game, preferably, such that does not have to do with the main plot of the game, such as the game's geographical standing, it's history, theological differences from the game and real life, (e.g. It should also be noted that this is a communal project. It is also to be noted that this version is not proofread, and not edited, and thus contains a lot of stubs, and bridge-heads to be further explored. ![]() ![]() This will also deal with different philosophical and theological topics as mentioned here. This is a rather long paper, being at the time of this writing, over 15, 000 words. If you came here for a short, light-hearted post, I'm sorry, this just isn't for you. This essay does not seek to prove anything, nor deny anything, only to offer those conclusions most probable, and most based upon evidence I have managed to forage from online playthroughs as my copy of Night in The Woods is bugged. This post will continue to be edited as new information pours in from the Weird Autumn Date, which at the time of this writing, was released just a week ago. WARNING: This post will probably contain spoilers. A Compendium on Night In The Woods: Setting, History, Geography, Theology and Philosophy. ![]()
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